This unit starts off with an explanation of how animation works, focusing on persistence of vision, or how the eye can be "tricked" into seeing movement or more than one thing at a time. We talk briefly about the history of animation, starting with Edward Muybridge and photography. This morphs into the idea of animation using flipbooks, the zoetrope, and more current technology, including filmstrips and digital movies.
In terms of technology, we touch on the concept of frame rate. We briefly explore this concept when viewing a video shot by a Phantom Flex camera, which takes video at 2,564 fps (frames per second, see below).
Students will be creating a simple animation toy which, although it doesn't create a sense of movement, causes the eye to see two separate images combined into one.
In terms of technology, we touch on the concept of frame rate. We briefly explore this concept when viewing a video shot by a Phantom Flex camera, which takes video at 2,564 fps (frames per second, see below).
Students will be creating a simple animation toy which, although it doesn't create a sense of movement, causes the eye to see two separate images combined into one.
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